The same question appears on every phone with a countdown. Tap the right answer fast – faster answers score more, and consecutive correct answers build a streak bonus. Pick from general knowledge, science, geography, history, film and TV, music, sport, food, nature and tech, then add packs such as Pub Quiz, India, Britain, America, Eurovision, Christmas, Diwali and Halloween.
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Two tricky choices appear on every phone. Everyone picks one in secret, then the group result is revealed along with who chose what – and the arguing begins. Play it as a pure laugh, or go with the crowd to score points. Add seasonal packs for Christmas, Diwali and Halloween, plus United Kingdom, United States, Europe and India dilemmas.
Everyone writes three statements about themselves in secret – two true, one made up. Then one person at a time is in the hot seat while the room asks questions and votes on the lie.
Everyone secretly gets a role: Wolf, Seer, Healer or Villager. At night the wolves pick a victim on their phones while the Seer and Healer use their powers. By day the village argues and votes someone out.
Everyone writes a short phrase. Each phrase is passed to another player to draw, then the drawing is passed to someone else who has to describe what they see – and so on until the chain ends. Then the host reveals each chain step by step, and the original phrase usually comes out hilariously different.
Everyone gets the same prompt, such as “Name a popular ice-cream flavour”, and types an answer in secret. When everyone has answered, matching answers are grouped together and you score for thinking like the rest of the group.
Code Words splits everyone into a red team and a blue team around a grid of 25 words. One player on each team is the spymaster and can see which words belong to whom. They give one-word clues that link several of their team’s words, and their teammates guess – without hitting the word that ends the game.
Each round gets a letter and a list of categories – a food, a city, an animal, a film. Everyone races to type an answer for every category that begins with the letter. The first player to finish hits PANIC and everyone else has five seconds to finish.
Flip two cards and try to find a matching pair. If they match you keep them and go again; if not, they flip back and it is the next player’s turn. Play on your own to beat your best number of moves, pass one phone around a table, or have everyone join from their own phone and see the same board.
In Undercover every player secretly receives the same location – except one person, the spy. Take turns asking each other questions that prove you know where you are without giving the place away. The spy listens for clues and tries to blend in; everyone else tries to work out who is bluffing.